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Digital learning

VR English Learning System

Realistic 3D scenes of everyday life, viewed through a VR headset, create an immersive environment for learning English.

Everyday situations inside a VR space, where students speak English to complete interactive tasks

The characters in each scene are voiced by real English teachers. Together with speech recognition and lively interaction between the virtual and the real, they guide students to speak up in a lifelike setting, so that speaking English no longer feels scary.

Immersive Learning

Smart learning in VR

The VR English Learning System recreates everyday places as realistic, full-scale 3D scenes. Wearing a VR headset, learners feel as if they were standing in the real place, inside an immersive learning environment.

Voices recorded by real English teachers, speech recognition and interaction between the virtual and the real guide students to practise speaking in a lifelike setting, building their willingness and confidence to express themselves in English.

Learning Flow

Inside the headset, and how learning flows

  1. Scenario dialogue module: guides learners through a conversation in the scene, with speech recognition so that they actually speak.
  2. Vocabulary module: introduces the everyday words found in each scene, inside the virtual environment.
  3. Conversation practice module: simulated dialogues set in the scene, for repeated practice that builds speaking skills.
  4. Speech recognition: learners record the target sentences through the microphone, and the system scores how accurately they said them.
  5. Movement prompts: guide learners around the scene.
  6. Object interaction: learners handle specific objects during a dialogue.
  7. On-screen hints: show the time used, task information and progress.
  8. Timer: shows the time spent in each module.
  9. Learning records: keep every learner's history, including the date, time, voice recordings and scores.
Teaching Resources

Teaching resources: slides and worksheets

The system comes with classroom slides and student worksheets, so a VR session is more than a one-off experience. Teachers can build it into a full lesson, with an introduction, guided tasks and a record of what students have learned.

Scenes

13 everyday scenes

The VR English Learning System offers thirteen everyday scenes. Schools can bring in the settings that fit their courses, so that students practise using English for real tasks in lifelike places.

Check-in, departure and in-flight language.

Convenience store

Explore the scene

Everyday products, using self-service machines, paying and asking for help.

Types of books, looking things up, and the language of borrowing and returning.

Asking about sights, guided tours and shopping, and taking public transport.

Household items, greetings, chores and kitchen safety.

Baked goods, ingredients and tools, describing food, and baking.

Making an appointment, the check-up and caring for your teeth.

Classroom objects, classroom language and talking about schoolwork.

Office, IT and electronics vocabulary, everyday office phrases and basic workplace language.

Booking, waiting for and choosing a table, ordering and eating, paying and takeaway.

Food and household goods, things at the checkout, reading product labels and paying.

Classes and membership, equipment and workouts, exercise and diet.

Stationery shop

Explore the scene

Stationery items and asking what things are for.

Interested in a project like this?

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