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VR English Learning System
Realistic 3D scenes of everyday life, viewed through a VR headset, create an immersive environment for learning English.

Everyday situations inside a VR space, where students speak English to complete interactive tasks
The characters in each scene are voiced by real English teachers. Together with speech recognition and lively interaction between the virtual and the real, they guide students to speak up in a lifelike setting, so that speaking English no longer feels scary.
Smart learning in VR
The VR English Learning System recreates everyday places as realistic, full-scale 3D scenes. Wearing a VR headset, learners feel as if they were standing in the real place, inside an immersive learning environment.
Voices recorded by real English teachers, speech recognition and interaction between the virtual and the real guide students to practise speaking in a lifelike setting, building their willingness and confidence to express themselves in English.

Inside the headset, and how learning flows
- Scenario dialogue module: guides learners through a conversation in the scene, with speech recognition so that they actually speak.
- Vocabulary module: introduces the everyday words found in each scene, inside the virtual environment.
- Conversation practice module: simulated dialogues set in the scene, for repeated practice that builds speaking skills.
- Speech recognition: learners record the target sentences through the microphone, and the system scores how accurately they said them.
- Movement prompts: guide learners around the scene.
- Object interaction: learners handle specific objects during a dialogue.
- On-screen hints: show the time used, task information and progress.
- Timer: shows the time spent in each module.
- Learning records: keep every learner's history, including the date, time, voice recordings and scores.

Teaching resources: slides and worksheets
The system comes with classroom slides and student worksheets, so a VR session is more than a one-off experience. Teachers can build it into a full lesson, with an introduction, guided tasks and a record of what students have learned.


13 everyday scenes
The VR English Learning System offers thirteen everyday scenes. Schools can bring in the settings that fit their courses, so that students practise using English for real tasks in lifelike places.

Airport
Explore the sceneCheck-in, departure and in-flight language.

Convenience store
Explore the sceneEveryday products, using self-service machines, paying and asking for help.

Library
Explore the sceneTypes of books, looking things up, and the language of borrowing and returning.

Plaza
Explore the sceneAsking about sights, guided tours and shopping, and taking public transport.

Household items, greetings, chores and kitchen safety.

Bakery
Explore the sceneBaked goods, ingredients and tools, describing food, and baking.

Dentist
Explore the sceneMaking an appointment, the check-up and caring for your teeth.

Classroom
Explore the sceneClassroom objects, classroom language and talking about schoolwork.

Office
Explore the sceneOffice, IT and electronics vocabulary, everyday office phrases and basic workplace language.

Restaurant
Explore the sceneBooking, waiting for and choosing a table, ordering and eating, paying and takeaway.

Supermarket
Explore the sceneFood and household goods, things at the checkout, reading product labels and paying.

Classes and membership, equipment and workouts, exercise and diet.

Stationery shop
Explore the sceneStationery items and asking what things are for.